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Head to head

Phantasy Star Universe vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2006 · 20 years ago
June 2018 · 8 years ago

Daily players

17 – 8k
1k – 5k

Estimated players

255Up 1.6%
39.1kDown 0.8%

Available on

  • Windows
  • PlayStation
  • Xbox
  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

Phantasy Star UniverseThe Crew 2

Phantasy Star Universe

Average monthly estimated players
MonthEstimated playersChange
September 2026~255Up 2.8%
August 2026~248Up 23%
July 2026~201

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~37.8kDown 0.9%
August 2026~38.2kUp 5.6%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Phantasy Star Universe
2.5kUp 4.9%
The Crew 2
21.9kUp 0.2%

The Crew 2 currently has about 8.6× as many subreddit members as Phantasy Star Universe — 21,933 vs 2,539.

Twitch viewers

Phantasy Star Universe
0Down 100%
The Crew 2
7Down 36%

Phantasy Star Universe currently has 0 live Twitch viewers, while The Crew 2 has 7.

Steam concurrent players

Phantasy Star Universe
The Crew 2
304Down 52%

The Crew 2 currently has 304 peak concurrent Steam players; no comparable data is tracked for Phantasy Star Universe.

Discord members

Phantasy Star Universe
The Crew 2
101.6kDown 0.5%

The Crew 2 currently has 101,579 Discord members; no comparable data is tracked for Phantasy Star Universe.

How these estimates are made

Phantasy Star Universe

Phantasy Star Universe is estimated to have 17 – 8k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Crew 2

The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.