Head to head
Phantasy Star Universe vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Phantasy Star Universe
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~245 | Up 22% |
| July 2026 | ~201 | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~30.6k | Up 0.3% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Phantasy Star Universe
- 2.4kUp 0.4%
- Pixel Worlds
- 4.3kUp 0.1%
Pixel Worlds currently has about 1.8× as many subreddit members as Phantasy Star Universe — 4,320 vs 2,431.
Twitch viewers
- Phantasy Star Universe
- 0Down 100%
- Pixel Worlds
- 1Down 67%
Phantasy Star Universe currently has 0 live Twitch viewers, while Pixel Worlds has 1.
Steam concurrent players
- Phantasy Star Universe
- —
- Pixel Worlds
- 436Down 4.2%
Pixel Worlds currently has 436 peak concurrent Steam players; no comparable data is tracked for Phantasy Star Universe.
Discord members
- Phantasy Star Universe
- —
- Pixel Worlds
- 64kDown 0.3%
Pixel Worlds currently has 63,954 Discord members; no comparable data is tracked for Phantasy Star Universe.
YouTube subscribers
- Phantasy Star Universe
- —
- Pixel Worlds
- 138k
Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Phantasy Star Universe.
How these estimates are made
Phantasy Star Universe
Phantasy Star Universe is estimated to have 12 – 6k players a day. Around 9k – 910k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Pixel Worlds
Pixel Worlds is estimated to have 1k – 4k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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