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Head to head

Perfect World vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2005 · 21 years ago
February 2017 · 10 years ago

Daily players

8 – 4k
120k – 430k

Estimated players

673Up 2.5%
219.5kUp 2.3%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Perfect WorldVRChat

Perfect World

Average monthly estimated players
MonthEstimated playersChange
September 2026~670
August 2026~670Up 3.1%
July 2026~650—

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~215.6kDown 1.6%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Perfect World
2.2kDown 0.7%
VRChat
418.4kUp 0.9%

VRChat currently has about 194× as many Discord members as Perfect World — 418,428 vs 2,160.

Reddit members

Perfect World
1.2kUp 1.4%
VRChat
240.6kUp 0.6%

VRChat currently has about 198× as many subreddit members as Perfect World — 240,630 vs 1,218.

Twitch viewers

Perfect World
15Up 50%
VRChat
8.8kUp 13%

VRChat currently has about 588× as many live Twitch viewers as Perfect World — 8,814 vs 15.

Steam concurrent players

Perfect World
—
VRChat
55.9kUp 16%

VRChat currently has 55,905 peak concurrent Steam players; no comparable data is tracked for Perfect World.

YouTube subscribers

Perfect World
—
VRChat
130kUp 1.6%

VRChat currently has 130,000 YouTube subscribers; no comparable data is tracked for Perfect World.

How these estimates are made

Perfect World

Perfect World is estimated to have 8 – 4k players a day. Around 5k – 490k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 120k – 430k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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