Head to head
Perfect World vs SpiritVale
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Perfect World
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~672 | Up 0.3% |
| August 2026 | ~670 | Up 3.1% |
| July 2026 | ~650 | — |
SpiritVale
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~28.9k | Down 5.9% |
| August 2026 | ~30.7k | Up 24% |
| July 2026 | ~24.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Perfect World
- 2.2kDown 0.7%
- SpiritVale
- 66.5kDown 1.1%
SpiritVale currently has about 31× as many Discord members as Perfect World — 66,550 vs 2,163.
Reddit members
- Perfect World
- 1.2kUp 1.8%
- SpiritVale
- 3.5kUp 4.8%
SpiritVale currently has about 2.9× as many subreddit members as Perfect World — 3,493 vs 1,218.
Twitch viewers
- Perfect World
- 25Up 8.7%
- SpiritVale
- 71Down 82%
SpiritVale currently has about 2.8× as many live Twitch viewers as Perfect World — 71 vs 25.
Steam concurrent players
- Perfect World
- —
- SpiritVale
- 5.7kDown 61%
SpiritVale currently has 5,701 peak concurrent Steam players; no comparable data is tracked for Perfect World.
YouTube subscribers
- Perfect World
- —
- SpiritVale
- 5kUp 5.2%
SpiritVale currently has 5,030 YouTube subscribers; no comparable data is tracked for Perfect World.
How these estimates are made
Perfect World
Perfect World is estimated to have 8 – 4k players a day. Around 5k – 480k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
SpiritVale
SpiritVale is estimated to have 14k – 50k players a day. Around 110k – 290k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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