Head to head
Perfect New World vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Perfect New World
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~556 | Down 0.2% |
| September 2026 | ~557 | |
| August 2026 | ~557 | Down 0.2% |
| July 2026 | ~558 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.3k | |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Perfect New World
- 5.5kDown 0.2%
- VRChat
- 131kUp 1.6%
VRChat currently has about 24× as many YouTube subscribers as Perfect New World — 131,000 vs 5,550.
Steam concurrent players
- Perfect New World
- —
- VRChat
- 38.2kDown 16%
VRChat currently has 38,169 peak concurrent Steam players; no comparable data is tracked for Perfect New World.
Discord members
- Perfect New World
- —
- VRChat
- 420.4kUp 0.7%
VRChat currently has 420,400 Discord members; no comparable data is tracked for Perfect New World.
Reddit members
- Perfect New World
- —
- VRChat
- 241.6kUp 0.6%
VRChat currently has 241,646 subreddit members; no comparable data is tracked for Perfect New World.
Twitch viewers
- Perfect New World
- —
- VRChat
- 5.7kDown 7.8%
VRChat currently has 5,659 live Twitch viewers; no comparable data is tracked for Perfect New World.
How these estimates are made
Perfect New World
Perfect New World is estimated to have 13 – 6k players a day. Around 7k – 670k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 130k – 450k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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