Head to head
Path of Titans vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- PlayStation
- Xbox
- Nintendo
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
- Android
- iOS
Platforms
Categories
Player activity
Smoothed estimated players over time.
Path of Titans
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~78.5k | Up 0.5% |
| August 2026 | ~78.1k | Up 16% |
| July 2026 | ~67.1k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~221.4k | Up 1.1% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Path of Titans
- 225.9kUp 2.9%
- VRChat
- 416.1kUp 1.2%
VRChat currently has about 1.8× as many Discord members as Path of Titans — 416,084 vs 225,910.
Twitch viewers
- Path of Titans
- 154Up 21%
- VRChat
- 8.7kUp 18%
VRChat currently has about 57× as many live Twitch viewers as Path of Titans — 8,711 vs 154.
YouTube subscribers
- Path of Titans
- 156kUp 2.6%
- VRChat
- 129kUp 1.6%
Path of Titans currently has about 1.2× as many YouTube subscribers as VRChat — 156,000 vs 129,000.
Steam concurrent players
- Path of Titans
- —
- VRChat
- 61.3kUp 14%
VRChat currently has 61,283 peak concurrent Steam players; no comparable data is tracked for Path of Titans.
Reddit members
- Path of Titans
- —
- VRChat
- 239.6kUp 0.7%
VRChat currently has 239,595 subreddit members; no comparable data is tracked for Path of Titans.
How these estimates are made
Path of Titans
Path of Titans is estimated to have 120 – 56k players a day. Around 34k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 150k – 540k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


