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Head to head

Path of Titans vs Soulforged

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2020 · 6 years ago
August 2022 · 4 years ago

Daily players

110 – 53k
No population data

Estimated players

77.5kDown 6.0%
66Down 1.3%

Available on

  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Path of TitansSoulforged

Path of Titans

Average monthly estimated players
MonthEstimated playersChange
September 2026~77.1kDown 1.4%
August 2026~78.1kUp 16%
July 2026~67.1k

Soulforged

Average monthly estimated players
MonthEstimated playersChange
September 2026~66Up 1.5%
August 2026~65
July 2026~65

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Path of Titans
227.3kUp 3.0%
Soulforged
218Down 1.4%

Path of Titans currently has about 1043× as many Discord members as Soulforged — 227,313 vs 218.

Twitch viewers

Path of Titans
173Down 1.1%
Soulforged

Path of Titans currently has 173 live Twitch viewers; no comparable data is tracked for Soulforged.

YouTube subscribers

Path of Titans
157kUp 2.6%
Soulforged

Path of Titans currently has 157,000 YouTube subscribers; no comparable data is tracked for Soulforged.

Steam concurrent players

Path of Titans
Soulforged
1

Soulforged currently has 1 peak concurrent Steam players; no comparable data is tracked for Path of Titans.

How these estimates are made

Path of Titans

Path of Titans is estimated to have 110 – 53k players a day. Around 33k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Soulforged

Soulforged is showing no measurable concurrent players on Steam. Around 2k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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