Head to head
Path of Exile vs SurrealVR
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Path of Exile
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~271k | Down 6.2% |
| August 2026 | ~288.8k | Down 1.5% |
| July 2026 | ~293.3k | — |
SurrealVR
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~9 | |
| August 2026 | ~9 | Up 13% |
| July 2026 | ~8 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Path of Exile
- 6.5kDown 89%
- SurrealVR
- 0Down 100%
Path of Exile currently has 6,489 peak concurrent Steam players, while SurrealVR has 0.
Discord members
- Path of Exile
- 264.6kUp 0.4%
- SurrealVR
- —
Path of Exile currently has 264,600 Discord members; no comparable data is tracked for SurrealVR.
Reddit members
- Path of Exile
- 1.1mUp 0.4%
- SurrealVR
- —
Path of Exile currently has 1,083,224 subreddit members; no comparable data is tracked for SurrealVR.
Twitch viewers
- Path of Exile
- 244Down 99%
- SurrealVR
- —
Path of Exile currently has 244 live Twitch viewers; no comparable data is tracked for SurrealVR.
YouTube subscribers
- Path of Exile
- 430kUp 0.9%
- SurrealVR
- —
Path of Exile currently has 430,000 YouTube subscribers; no comparable data is tracked for SurrealVR.
How these estimates are made
Path of Exile
Path of Exile is estimated to have 28k – 97k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
SurrealVR
SurrealVR is estimated to have 3 – 9 players a day. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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From the same developers or publishers.



