Head to head
Palia vs Sengoku: Battle Royal
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Nintendo
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
Palia
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~163.5k | Up 0.9% |
| August 2026 | ~162.1k | Down 0.7% |
| July 2026 | ~163.2k | — |
Sengoku: Battle Royal
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~9 | Down 10% |
| August 2026 | ~10 | |
| July 2026 | ~10 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Palia
- 8.2kUp 43%
- Sengoku: Battle Royal
- 0Down 100%
Palia currently has 8,223 peak concurrent Steam players, while Sengoku: Battle Royal has 0.
Discord members
- Palia
- 467.1kUp 0.3%
- Sengoku: Battle Royal
- 16Down 5.9%
Palia currently has about 29196× as many Discord members as Sengoku: Battle Royal — 467,141 vs 16.
Reddit members
- Palia
- 170.1kUp 1.1%
- Sengoku: Battle Royal
- —
Palia currently has 170,098 subreddit members; no comparable data is tracked for Sengoku: Battle Royal.
Twitch viewers
- Palia
- 1.7kUp 12%
- Sengoku: Battle Royal
- —
Palia currently has 1,746 live Twitch viewers; no comparable data is tracked for Sengoku: Battle Royal.
YouTube subscribers
- Palia
- 64kUp 1.4%
- Sengoku: Battle Royal
- —
Palia currently has 64,000 YouTube subscribers; no comparable data is tracked for Sengoku: Battle Royal.
How these estimates are made
Palia
Palia is estimated to have 18k – 65k players a day. Around 710k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Sengoku: Battle Royal
Sengoku: Battle Royal is showing no measurable concurrent players on Steam. Around 2k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


