Head to head
Otherside vs Super Animal Royale
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Android
- iOS
- Windows
- PlayStation
- Xbox
- Nintendo
- macOS
Platforms
Categories
Player activity
Smoothed estimated players over time.
Otherside
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~29.8k | Up 19% |
| July 2026 | ~25.1k | — |
Super Animal Royale
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~39.1k | Up 0.2% |
| July 2026 | ~39k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Otherside
- 132.3k
- Super Animal Royale
- 114.9k
Otherside currently has about 1.2× as many Discord members as Super Animal Royale — 132,304 vs 114,861.
YouTube subscribers
- Otherside
- 18.6k
- Super Animal Royale
- 31.3kUp 0.3%
Super Animal Royale currently has about 1.7× as many YouTube subscribers as Otherside — 31,300 vs 18,600.
Steam concurrent players
- Otherside
- —
- Super Animal Royale
- 493Down 16%
Super Animal Royale currently has 493 peak concurrent Steam players; no comparable data is tracked for Otherside.
Reddit members
- Otherside
- —
- Super Animal Royale
- 9.3kUp 0.2%
Super Animal Royale currently has 9,317 subreddit members; no comparable data is tracked for Otherside.
Twitch viewers
- Otherside
- —
- Super Animal Royale
- 119Up 43%
Super Animal Royale currently has 119 live Twitch viewers; no comparable data is tracked for Otherside.
How these estimates are made
Otherside
Otherside is estimated to have 38 – 18k players a day. Around 15k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Super Animal Royale
Super Animal Royale is estimated to have 1k – 5k players a day. Around 710k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


