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Head to head

Otherside vs Soulbound: Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2023 · 4 years ago
July 2026 · 3 months ago

Daily players

39 – 18k
180 – 630

Estimated players

29.5kDown 1.0%
4.7kDown 5.9%

Available on

  • Browser
  • Windows
  • macOS
  • Android
  • iOS
  • Windows

Publishers

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Player activity

Smoothed estimated players over time.

OthersideSoulbound: Online

Otherside

Average monthly estimated players
MonthEstimated playersChange
October 2026~29.7kDown 0.2%
September 2026~29.7kDown 0.1%
August 2026~29.8kUp 18%
July 2026~25.1k—

Soulbound: Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~4.8kDown 0.2%
September 2026~4.9kDown 3.0%
August 2026~5kDown 5.4%
July 2026~5.3k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Otherside
131.4kDown 0.3%
Soulbound: Online
14.3kDown 4.3%

Otherside currently has about 9.2× as many Discord members as Soulbound: Online — 131,450 vs 14,259.

YouTube subscribers

Otherside
18.5k
Soulbound: Online
2k

Otherside currently has about 9.4× as many YouTube subscribers as Soulbound: Online — 18,500 vs 1,960.

Steam concurrent players

Otherside
—
Soulbound: Online
45Down 51%

Soulbound: Online currently has 45 peak concurrent Steam players; no comparable data is tracked for Otherside.

Twitch viewers

Otherside
—
Soulbound: Online
4Down 71%

Soulbound: Online currently has 4 live Twitch viewers; no comparable data is tracked for Otherside.

How these estimates are made

Otherside

Otherside is estimated to have 39 – 18k players a day. Around 15k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Soulbound: Online

Soulbound: Online is estimated to have 180 – 630 players a day. Around 20k – 51k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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