Head to head
Otherside vs Raid: Shadow Legends
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Otherside
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~29.8k | Up 18% |
| July 2026 | ~25.1k | — |
Raid: Shadow Legends
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~145.1k | Up 13% |
| July 2026 | ~128.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Otherside
- 132.2kDown 0.2%
- Raid: Shadow Legends
- 251.7kUp 1.0%
Raid: Shadow Legends currently has about 1.9× as many Discord members as Otherside — 251,721 vs 132,245.
YouTube subscribers
- Otherside
- 18.5kDown 0.5%
- Raid: Shadow Legends
- 189k
Raid: Shadow Legends currently has about 10× as many YouTube subscribers as Otherside — 189,000 vs 18,500.
Steam concurrent players
- Otherside
- —
- Raid: Shadow Legends
- 1.4kUp 11%
Raid: Shadow Legends currently has 1,355 peak concurrent Steam players; no comparable data is tracked for Otherside.
Reddit members
- Otherside
- —
- Raid: Shadow Legends
- 414.7kUp 0.4%
Raid: Shadow Legends currently has 414,733 subreddit members; no comparable data is tracked for Otherside.
Twitch viewers
- Otherside
- —
- Raid: Shadow Legends
- 126Up 27%
Raid: Shadow Legends currently has 126 live Twitch viewers; no comparable data is tracked for Otherside.
How these estimates are made
Otherside
Otherside is estimated to have 39 – 18k players a day. Around 15k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Raid: Shadow Legends
Raid: Shadow Legends is estimated to have 3k – 12k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


