Head to head
Orake 2D MMORPG vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Orake 2D MMORPG
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~148 | Down 0.7% |
| August 2026 | ~149 | Up 7.2% |
| July 2026 | ~139 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~215.9k | Down 1.5% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Orake 2D MMORPG
- 0
- VRChat
- 44.1kDown 6.3%
Orake 2D MMORPG currently has 0 peak concurrent Steam players, while VRChat has 44,084.
Discord members
- Orake 2D MMORPG
- 317Down 0.3%
- VRChat
- 416.7kUp 1.1%
VRChat currently has about 1314× as many Discord members as Orake 2D MMORPG — 416,675 vs 317.
YouTube subscribers
- Orake 2D MMORPG
- 13
- VRChat
- 129kUp 1.6%
VRChat currently has about 9923× as many YouTube subscribers as Orake 2D MMORPG — 129,000 vs 13.
Reddit members
- Orake 2D MMORPG
- —
- VRChat
- 239.8kUp 0.7%
VRChat currently has 239,846 subreddit members; no comparable data is tracked for Orake 2D MMORPG.
Twitch viewers
- Orake 2D MMORPG
- —
- VRChat
- 4.7kDown 25%
VRChat currently has 4,725 live Twitch viewers; no comparable data is tracked for Orake 2D MMORPG.
How these estimates are made
Orake 2D MMORPG
Orake 2D MMORPG is showing no measurable concurrent players on Steam. Around 19k – 49k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 110k – 400k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


