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Head to head

OldHeart Online vs VRChat

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
February 2017 · 10 years ago

Daily players

No population data
160k – 550k

Estimated players

2
225.6kUp 0.8%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Publishers

Player activity

Smoothed estimated players over time.

OldHeart OnlineVRChat

OldHeart Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~2
July 2026~2

VRChat

Average monthly estimated players
MonthEstimated playersChange
August 2026~220.9kUp 1.3%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

OldHeart Online
15
VRChat
127k

VRChat currently has about 8467× as many YouTube subscribers as OldHeart Online — 127,000 vs 15.

Steam concurrent players

OldHeart Online
VRChat
50.8kDown 9.1%

VRChat currently has 50,766 peak concurrent Steam players; no comparable data is tracked for OldHeart Online.

Discord members

OldHeart Online
VRChat
411.9kUp 0.3%

VRChat currently has 411,925 Discord members; no comparable data is tracked for OldHeart Online.

Reddit members

OldHeart Online
VRChat
238.1kUp 0.2%

VRChat currently has 238,082 subreddit members; no comparable data is tracked for OldHeart Online.

Twitch viewers

OldHeart Online
VRChat
7.2kDown 4.8%

VRChat currently has 7,150 live Twitch viewers; no comparable data is tracked for OldHeart Online.

How these estimates are made

OldHeart Online

OldHeart Online is estimated to have 0 – 170 players a day. Around 230 – 29k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 160k – 550k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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