Head to head
Of Guards and Thieves vs Tom Clancy's The Division
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Of Guards and Thieves
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~532 | Up 15% |
| July 2026 | ~461 | — |
Tom Clancy's The Division
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~52.4k | Up 0.1% |
| July 2026 | ~52.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Of Guards and Thieves
- 1Down 92%
- Tom Clancy's The Division
- 442Down 32%
Tom Clancy's The Division currently has about 442× as many peak concurrent Steam players as Of Guards and Thieves — 442 vs 1.
Twitch viewers
- Of Guards and Thieves
- 0
- Tom Clancy's The Division
- 64Down 12%
Of Guards and Thieves currently has 0 live Twitch viewers, while Tom Clancy's The Division has 64.
YouTube subscribers
- Of Guards and Thieves
- 957Up 0.1%
- Tom Clancy's The Division
- —
Of Guards and Thieves currently has 957 YouTube subscribers; no comparable data is tracked for Tom Clancy's The Division.
Reddit members
- Of Guards and Thieves
- —
- Tom Clancy's The Division
- 425.7kUp 0.4%
Tom Clancy's The Division currently has 425,668 subreddit members; no comparable data is tracked for Of Guards and Thieves.
How these estimates are made
Of Guards and Thieves
Of Guards and Thieves is estimated to have 25 – 88 players a day. Around 98k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Tom Clancy's The Division
Tom Clancy's The Division is estimated to have 1k – 4k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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