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Head to head

Of Guards and Thieves vs Otherside

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2014 · 12 years ago
February 2023 · 4 years ago

Daily players

25 – 88
41 – 19k

Estimated players

533Up 0.3%
30kUp 0.9%

Available on

  • Windows
  • Browser
  • Windows
  • macOS
  • Android
  • iOS

Perspectives

Publishers

Player activity

Smoothed estimated players over time.

Of Guards and ThievesOtherside

Of Guards and Thieves

Average monthly estimated players
MonthEstimated playersChange
August 2026~532Up 15%
July 2026~461

Otherside

Average monthly estimated players
MonthEstimated playersChange
August 2026~29.8kUp 18%
July 2026~25.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Of Guards and Thieves
1Down 92%
Otherside

Of Guards and Thieves currently has 1 peak concurrent Steam players; no comparable data is tracked for Otherside.

Twitch viewers

Of Guards and Thieves
0
Otherside

Of Guards and Thieves currently has 0 live Twitch viewers; no comparable data is tracked for Otherside.

YouTube subscribers

Of Guards and Thieves
957Up 0.1%
Otherside
18.5kDown 0.5%

Otherside currently has about 19× as many YouTube subscribers as Of Guards and Thieves — 18,500 vs 957.

Discord members

Of Guards and Thieves
Otherside
132.3kDown 0.2%

Otherside currently has 132,258 Discord members; no comparable data is tracked for Of Guards and Thieves.

How these estimates are made

Of Guards and Thieves

Of Guards and Thieves is estimated to have 25 – 88 players a day. Around 98k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Otherside

Otherside is estimated to have 41 – 19k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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