Head to head
North of Iraq Part 1 vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
North of Iraq Part 1
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1 | |
| August 2026 | ~1 | |
| July 2026 | ~1 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~215.6k | Down 1.6% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- North of Iraq Part 1
- —
- VRChat
- 42kDown 29%
VRChat currently has 41,968 peak concurrent Steam players; no comparable data is tracked for North of Iraq Part 1.
Discord members
- North of Iraq Part 1
- —
- VRChat
- 417.2kUp 1.2%
VRChat currently has 417,198 Discord members; no comparable data is tracked for North of Iraq Part 1.
Reddit members
- North of Iraq Part 1
- —
- VRChat
- 240kUp 0.7%
VRChat currently has 240,041 subreddit members; no comparable data is tracked for North of Iraq Part 1.
Twitch viewers
- North of Iraq Part 1
- —
- VRChat
- 7.1kUp 0.9%
VRChat currently has 7,123 live Twitch viewers; no comparable data is tracked for North of Iraq Part 1.
YouTube subscribers
- North of Iraq Part 1
- —
- VRChat
- 129kUp 0.8%
VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for North of Iraq Part 1.
How these estimates are made
North of Iraq Part 1
North of Iraq Part 1 is showing no measurable concurrent players on Steam. Around 400 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 120k – 410k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


