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Head to head

Nonvilia vs Unturned

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2020 · 6 years ago
July 2017 · 9 years ago

Daily players

No population data
42k – 150k

Estimated players

17
82.8k

Available on

  • Windows
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

NonviliaUnturned

Nonvilia

Average monthly estimated players
MonthEstimated playersChange
September 2026~17
August 2026~17
July 2026~17—

Unturned

Average monthly estimated players
MonthEstimated playersChange
September 2026~82.3kDown 1.0%
August 2026~83.1kUp 1.2%
July 2026~82.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Nonvilia
164
Unturned
23.4k

Unturned currently has about 143× as many YouTube subscribers as Nonvilia — 23,400 vs 164.

Steam concurrent players

Nonvilia
—
Unturned
14.4kDown 13%

Unturned currently has 14,423 peak concurrent Steam players; no comparable data is tracked for Nonvilia.

Discord members

Nonvilia
—
Unturned
37.2kUp 0.2%

Unturned currently has 37,234 Discord members; no comparable data is tracked for Nonvilia.

Reddit members

Nonvilia
—
Unturned
55.1kUp 0.2%

Unturned currently has 55,065 subreddit members; no comparable data is tracked for Nonvilia.

Twitch viewers

Nonvilia
—
Unturned
15Up 67%

Unturned currently has 15 live Twitch viewers; no comparable data is tracked for Nonvilia.

How these estimates are made

Nonvilia

Nonvilia is showing no measurable concurrent players on Steam. Around 250 – 640 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Unturned

Unturned is estimated to have 42k – 150k players a day. Around 6m – 16m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.