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Head to head

Nonvilia vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2020 · 6 years ago
June 2018 · 8 years ago

Daily players

No population data
2k – 7k

Estimated players

17
37kUp 2.1%

Available on

  • Windows
  • PlayStation
  • Windows
  • Xbox

Perspectives

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Developers

—

Player activity

Smoothed estimated players over time.

NonviliaThe Crew 2

Nonvilia

Average monthly estimated players
MonthEstimated playersChange
September 2026~17
August 2026~17
July 2026~17—

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~38.1kDown 0.2%
August 2026~38.2kUp 5.6%
July 2026~36.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Nonvilia
164
The Crew 2
—

Nonvilia currently has 164 YouTube subscribers; no comparable data is tracked for The Crew 2.

Steam concurrent players

Nonvilia
—
The Crew 2
716Up 26%

The Crew 2 currently has 716 peak concurrent Steam players; no comparable data is tracked for Nonvilia.

Discord members

Nonvilia
—
The Crew 2
101.8k

The Crew 2 currently has 101,751 Discord members; no comparable data is tracked for Nonvilia.

Reddit members

Nonvilia
—
The Crew 2
22kUp 0.3%

The Crew 2 currently has 22,003 subreddit members; no comparable data is tracked for Nonvilia.

Twitch viewers

Nonvilia
—
The Crew 2
10Down 9.1%

The Crew 2 currently has 10 live Twitch viewers; no comparable data is tracked for Nonvilia.

How these estimates are made

Nonvilia

Nonvilia is showing no measurable concurrent players on Steam. Around 250 – 640 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 2k – 7k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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