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Head to head

Nitro: Stream Racing vs Path of Titans

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
March 2020 · 7 years ago

Daily players

No population data
120 – 56k

Estimated players

8.3kUp 5.0%
84.7kUp 8.7%

Available on

  • Browser
  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • macOS
  • Linux
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Nitro: Stream RacingPath of Titans

Nitro: Stream Racing

Average monthly estimated players
MonthEstimated playersChange
October 2026~8kDown 0.7%
September 2026~8kDown 1.8%
August 2026~8.2kUp 13%
July 2026~7.2k—

Path of Titans

Average monthly estimated players
MonthEstimated playersChange
October 2026~79.7kUp 1.6%
September 2026~78.5kUp 0.4%
August 2026~78.1kUp 16%
July 2026~67.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Nitro: Stream Racing
19.8kDown 1.2%
Path of Titans
233.9kUp 2.0%

Path of Titans currently has about 12× as many Discord members as Nitro: Stream Racing — 233,928 vs 19,834.

YouTube subscribers

Nitro: Stream Racing
22.3k
Path of Titans
161kUp 1.9%

Path of Titans currently has about 7.2× as many YouTube subscribers as Nitro: Stream Racing — 161,000 vs 22,300.

Twitch viewers

Nitro: Stream Racing
—
Path of Titans
125Down 69%

Path of Titans currently has 125 live Twitch viewers; no comparable data is tracked for Nitro: Stream Racing.

How these estimates are made

Nitro: Stream Racing

Nitro: Stream Racing is estimated to have 26 – 12k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Path of Titans

Path of Titans is estimated to have 120 – 56k players a day. Around 34k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.