Head to head
NITE Team 4 vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
NITE Team 4
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~218 | Down 0.5% |
| September 2026 | ~219 | |
| August 2026 | ~219 | Up 14% |
| July 2026 | ~192 | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38.9k | Up 2.2% |
| September 2026 | ~38k | Down 0.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- NITE Team 4
- 2Up 100%
- The Crew 2
- 434Down 30%
The Crew 2 currently has about 217× as many peak concurrent Steam players as NITE Team 4 — 434 vs 2.
Reddit members
- NITE Team 4
- 236
- The Crew 2
- 22.1kUp 0.4%
The Crew 2 currently has about 94× as many subreddit members as NITE Team 4 — 22,107 vs 236.
Twitch viewers
- NITE Team 4
- 0
- The Crew 2
- 16Down 16%
NITE Team 4 currently has 0 live Twitch viewers, while The Crew 2 has 16.
YouTube subscribers
- NITE Team 4
- 663Up 0.2%
- The Crew 2
- —
NITE Team 4 currently has 663 YouTube subscribers; no comparable data is tracked for The Crew 2.
Discord members
- NITE Team 4
- —
- The Crew 2
- 100.8kDown 0.9%
The Crew 2 currently has 100,779 Discord members; no comparable data is tracked for NITE Team 4.
How these estimates are made
NITE Team 4
NITE Team 4 is estimated to have 15 – 53 players a day. Around 34k – 88k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Crew 2
The Crew 2 is estimated to have 1k – 4k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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