Head to head
NiftyVille vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
NiftyVille
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~89 | |
| October 2026 | ~89 | |
| September 2026 | ~89 | |
| August 2026 | ~89 | |
| July 2026 | ~89 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~230.6k | Up 6.4% |
| October 2026 | ~216.8k | Up 0.3% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- NiftyVille
- 890Down 0.2%
- VRChat
- 131kUp 0.8%
VRChat currently has about 147× as many YouTube subscribers as NiftyVille — 131,000 vs 890.
Steam concurrent players
- NiftyVille
- —
- VRChat
- 66.8kUp 27%
VRChat currently has 66,782 peak concurrent Steam players; no comparable data is tracked for NiftyVille.
Discord members
- NiftyVille
- —
- VRChat
- 417.9kDown 0.2%
VRChat currently has 417,923 Discord members; no comparable data is tracked for NiftyVille.
Reddit members
- NiftyVille
- —
- VRChat
- 242.4kUp 0.6%
VRChat currently has 242,425 subreddit members; no comparable data is tracked for NiftyVille.
Twitch viewers
- NiftyVille
- —
- VRChat
- 6.2kDown 21%
VRChat currently has 6,182 live Twitch viewers; no comparable data is tracked for NiftyVille.
How these estimates are made
NiftyVille
NiftyVille is estimated to have 4 – 2k players a day. Around 3k – 250k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 170k – 590k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


