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Head to head

Nice Try! vs Rust

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2020 · 7 years ago
February 2018 · 9 years ago

Daily players

No population data
290k – 1m

Estimated players

1
526.1kUp 2.5%

Available on

  • Windows
  • Linux
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox

Perspectives

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Developers

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Player activity

Smoothed estimated players over time.

Nice Try!Rust

Nice Try!

Average monthly estimated players
MonthEstimated playersChange
September 2026~1
August 2026~1
July 2026~1—

Rust

Average monthly estimated players
MonthEstimated playersChange
September 2026~525.9kDown 2.5%
August 2026~539.2kDown 1.0%
July 2026~544.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Nice Try!
—
Rust
114.4kDown 7.7%

Rust currently has 114,415 peak concurrent Steam players; no comparable data is tracked for Nice Try!.

Discord members

Nice Try!
—
Rust
812.2kUp 0.8%

Rust currently has 812,224 Discord members; no comparable data is tracked for Nice Try!.

Reddit members

Nice Try!
—
Rust
711.2kUp 0.4%

Rust currently has 711,234 subreddit members; no comparable data is tracked for Nice Try!.

Twitch viewers

Nice Try!
—
Rust
43.6kDown 58%

Rust currently has 43,573 live Twitch viewers; no comparable data is tracked for Nice Try!.

YouTube subscribers

Nice Try!
—
Rust
206k

Rust currently has 206,000 YouTube subscribers; no comparable data is tracked for Nice Try!.

How these estimates are made

Nice Try!

Nice Try! is showing no measurable concurrent players on Steam. Around 250 – 640 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rust

Rust is estimated to have 290k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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