Head to head
New World: Aeternum vs The Cycle
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
New World: Aeternum
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~95.4k | |
| August 2026 | ~95.4k | Down 0.5% |
| July 2026 | ~95.9k | — |
The Cycle
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~6.9k | |
| August 2026 | ~6.9k | |
| July 2026 | ~6.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- New World: Aeternum
- 583Down 7.8%
- The Cycle
- 1
New World: Aeternum currently has about 583× as many peak concurrent Steam players as The Cycle — 583 vs 1.
Discord members
- New World: Aeternum
- 66.8kDown 1.8%
- The Cycle
- —
New World: Aeternum currently has 66,829 Discord members; no comparable data is tracked for The Cycle.
Reddit members
- New World: Aeternum
- 306.1k
- The Cycle
- 6kUp 0.1%
New World: Aeternum currently has about 51× as many subreddit members as The Cycle — 306,134 vs 6,046.
Twitch viewers
- New World: Aeternum
- 298Up 192%
- The Cycle
- 0
New World: Aeternum currently has 298 live Twitch viewers, while The Cycle has 0.
YouTube subscribers
- New World: Aeternum
- 145kDown 0.7%
- The Cycle
- 17.3k
New World: Aeternum currently has about 8.4× as many YouTube subscribers as The Cycle — 145,000 vs 17,300.
How these estimates are made
New World: Aeternum
New World: Aeternum is estimated to have 2k – 5k players a day. Around 4m – 9m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cycle
The Cycle is estimated to have 3 – 9 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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