Head to head
New World: Aeternum vs Reaper Actual
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
New World: Aeternum
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~95.8k | |
| July 2026 | ~95.9k | — |
Reaper Actual
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~7.2k | Down 4.6% |
| July 2026 | ~7.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- New World: Aeternum
- 462Down 3.8%
- Reaper Actual
- 0Down 100%
New World: Aeternum currently has 462 peak concurrent Steam players, while Reaper Actual has 0.
Discord members
- New World: Aeternum
- 68.3kDown 0.5%
- Reaper Actual
- 32.6kDown 0.8%
New World: Aeternum currently has about 2.1× as many Discord members as Reaper Actual — 68,301 vs 32,553.
Reddit members
- New World: Aeternum
- 305.8k
- Reaper Actual
- 126Up 0.8%
New World: Aeternum currently has about 2427× as many subreddit members as Reaper Actual — 305,830 vs 126.
Twitch viewers
- New World: Aeternum
- 83Down 44%
- Reaper Actual
- 0
New World: Aeternum currently has 83 live Twitch viewers, while Reaper Actual has 0.
YouTube subscribers
- New World: Aeternum
- 146k
- Reaper Actual
- 148Down 0.7%
New World: Aeternum currently has about 986× as many YouTube subscribers as Reaper Actual — 146,000 vs 148.
How these estimates are made
New World: Aeternum
New World: Aeternum is estimated to have 1k – 4k players a day. Around 4m – 9m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Reaper Actual
Reaper Actual is estimated to have 3 – 9 players a day. Around 7k – 17k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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