Head to head
New World: Aeternum vs PoligonVR
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
New World: Aeternum
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~95.6k | Up 0.2% |
| August 2026 | ~95.4k | Down 0.5% |
| July 2026 | ~95.9k | — |
PoligonVR
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~130 | Down 0.8% |
| August 2026 | ~131 | |
| July 2026 | ~131 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- New World: Aeternum
- 664Up 38%
- PoligonVR
- 0
New World: Aeternum currently has 664 peak concurrent Steam players, while PoligonVR has 0.
Discord members
- New World: Aeternum
- 67.3kDown 1.6%
- PoligonVR
- 329Down 1.8%
New World: Aeternum currently has about 204× as many Discord members as PoligonVR — 67,273 vs 329.
Reddit members
- New World: Aeternum
- 306.1k
- PoligonVR
- 11
New World: Aeternum currently has about 27824× as many subreddit members as PoligonVR — 306,069 vs 11.
Twitch viewers
- New World: Aeternum
- 367Up 243%
- PoligonVR
- —
New World: Aeternum currently has 367 live Twitch viewers; no comparable data is tracked for PoligonVR.
YouTube subscribers
- New World: Aeternum
- 145kDown 0.7%
- PoligonVR
- 20
New World: Aeternum currently has about 7250× as many YouTube subscribers as PoligonVR — 145,000 vs 20.
How these estimates are made
New World: Aeternum
New World: Aeternum is estimated to have 2k – 6k players a day. Around 4m – 9m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
PoligonVR
PoligonVR is estimated to have 3 – 9 players a day. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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