Head to head
New Club Penguin vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Linux
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
New Club Penguin
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~43.5k | |
| August 2026 | ~43.6k | Down 0.5% |
| July 2026 | ~43.8k | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39k | Up 2.1% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- New Club Penguin
- 184.4kUp 0.1%
- The Crew 2
- 101.6kDown 0.5%
New Club Penguin currently has about 1.8× as many Discord members as The Crew 2 — 184,438 vs 101,560.
YouTube subscribers
- New Club Penguin
- 5.4k
- The Crew 2
- —
New Club Penguin currently has 5,380 YouTube subscribers; no comparable data is tracked for The Crew 2.
Steam concurrent players
- New Club Penguin
- —
- The Crew 2
- 644Up 11%
The Crew 2 currently has 644 peak concurrent Steam players; no comparable data is tracked for New Club Penguin.
Reddit members
- New Club Penguin
- —
- The Crew 2
- 21.9kUp 0.2%
The Crew 2 currently has 21,942 subreddit members; no comparable data is tracked for New Club Penguin.
Twitch viewers
- New Club Penguin
- —
- The Crew 2
- 12Down 77%
The Crew 2 currently has 12 live Twitch viewers; no comparable data is tracked for New Club Penguin.
How these estimates are made
New Club Penguin
New Club Penguin is estimated to have 53 – 25k players a day. Around 19k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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