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Head to head

New Club Penguin vs Supercar Evolution 2025

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2020 · 6 years ago
December 2025 · 9 months ago

Daily players

57 – 27k
3 – 9

Estimated players

44.1kUp 6.2%
1.4kUp 0.1%

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

New Club PenguinSupercar Evolution 2025

New Club Penguin

Average monthly estimated players
MonthEstimated playersChange
September 2026~42.6kDown 2.1%
August 2026~43.6kDown 0.5%
July 2026~43.8k—

Supercar Evolution 2025

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.4kUp 3.1%
August 2026~1.4kDown 0.6%
July 2026~1.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

New Club Penguin
184.5k
Supercar Evolution 2025
6.3kDown 0.7%

New Club Penguin currently has about 29× as many Discord members as Supercar Evolution 2025 — 184,470 vs 6,265.

YouTube subscribers

New Club Penguin
5.4k
Supercar Evolution 2025
—

New Club Penguin currently has 5,380 YouTube subscribers; no comparable data is tracked for Supercar Evolution 2025.

Steam concurrent players

New Club Penguin
—
Supercar Evolution 2025
0Down 100%

Supercar Evolution 2025 currently has 0 peak concurrent Steam players; no comparable data is tracked for New Club Penguin.

How these estimates are made

New Club Penguin

New Club Penguin is estimated to have 57 – 27k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Supercar Evolution 2025

Supercar Evolution 2025 is estimated to have 3 – 9 players a day. Around 4k – 9k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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