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Head to head

New Club Penguin vs Sarah's Adventure: Time Travel

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2020 · 6 years ago
June 2024 · 2 years ago

Daily players

53 – 25k
170 – 600

Estimated players

42.8kDown 2.6%
85Up 14%

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

New Club PenguinSarah's Adventure: Time Travel

New Club Penguin

Average monthly estimated players
MonthEstimated playersChange
September 2026~43.3kDown 0.5%
August 2026~43.6kDown 0.5%
July 2026~43.8k

Sarah's Adventure: Time Travel

Average monthly estimated players
MonthEstimated playersChange
September 2026~81Up 3.8%
August 2026~78Down 2.5%
July 2026~80

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

New Club Penguin
184.4kUp 0.1%
Sarah's Adventure: Time Travel

New Club Penguin currently has 184,414 Discord members; no comparable data is tracked for Sarah's Adventure: Time Travel.

YouTube subscribers

New Club Penguin
5.4k
Sarah's Adventure: Time Travel

New Club Penguin currently has 5,380 YouTube subscribers; no comparable data is tracked for Sarah's Adventure: Time Travel.

Steam concurrent players

New Club Penguin
Sarah's Adventure: Time Travel
66Up 10%

Sarah's Adventure: Time Travel currently has 66 peak concurrent Steam players; no comparable data is tracked for New Club Penguin.

How these estimates are made

New Club Penguin

New Club Penguin is estimated to have 53 – 25k players a day. Around 19k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Sarah's Adventure: Time Travel

Sarah's Adventure: Time Travel is estimated to have 170 – 600 players a day. Around 16k – 40k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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