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Head to head

New Club Penguin vs Rising Storm 2: Vietnam

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2020 · 6 years ago
May 2017 · 9 years ago

Daily players

53 – 25k
1k – 4k

Estimated players

42.6kDown 3.4%
13.5kDown 0.2%

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Windows

Player activity

Smoothed estimated players over time.

New Club PenguinRising Storm 2: Vietnam

New Club Penguin

Average monthly estimated players
MonthEstimated playersChange
August 2026~43.7kDown 0.1%
July 2026~43.8k

Rising Storm 2: Vietnam

Average monthly estimated players
MonthEstimated playersChange
August 2026~13.5kUp 8.2%
July 2026~12.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

New Club Penguin
184.2k
Rising Storm 2: Vietnam

New Club Penguin currently has 184,202 Discord members; no comparable data is tracked for Rising Storm 2: Vietnam.

YouTube subscribers

New Club Penguin
5.4k
Rising Storm 2: Vietnam
73.9kUp 0.1%

Rising Storm 2: Vietnam currently has about 14× as many YouTube subscribers as New Club Penguin — 73,900 vs 5,380.

Steam concurrent players

New Club Penguin
Rising Storm 2: Vietnam
523Down 1.3%

Rising Storm 2: Vietnam currently has 523 peak concurrent Steam players; no comparable data is tracked for New Club Penguin.

Twitch viewers

New Club Penguin
Rising Storm 2: Vietnam
29Up 93%

Rising Storm 2: Vietnam currently has 29 live Twitch viewers; no comparable data is tracked for New Club Penguin.

How these estimates are made

New Club Penguin

New Club Penguin is estimated to have 53 – 25k players a day. Around 19k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is estimated to have 1k – 4k players a day. Around 900k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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