Head to head
Neverwinter vs Sea of Thieves
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Neverwinter
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~19.1k | Up 10% |
| July 2026 | ~17.3k | — |
Sea of Thieves
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~300.7k | |
| July 2026 | ~300.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Neverwinter
- 554Down 41%
- Sea of Thieves
- 5.2kDown 39%
Sea of Thieves currently has about 9.5× as many peak concurrent Steam players as Neverwinter — 5,236 vs 554.
Discord members
- Neverwinter
- 20.7kUp 0.4%
- Sea of Thieves
- 444.2kUp 0.1%
Sea of Thieves currently has about 21× as many Discord members as Neverwinter — 444,187 vs 20,744.
Reddit members
- Neverwinter
- 61.2k
- Sea of Thieves
- 612.9k
Sea of Thieves currently has about 10× as many subreddit members as Neverwinter — 612,856 vs 61,214.
Twitch viewers
- Neverwinter
- 55Up 67%
- Sea of Thieves
- 1.2kDown 42%
Sea of Thieves currently has about 23× as many live Twitch viewers as Neverwinter — 1,248 vs 55.
YouTube subscribers
- Neverwinter
- 30.8k
- Sea of Thieves
- 676k
Sea of Thieves currently has about 22× as many YouTube subscribers as Neverwinter — 676,000 vs 30,800.
How these estimates are made
Neverwinter
Neverwinter is estimated to have 3k – 10k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Sea of Thieves
Sea of Thieves is estimated to have 22k – 79k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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