Head to head
NeuroSlicers vs Rise of Kingdoms
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- iOS
Player activity
Smoothed estimated players over time.
NeuroSlicers
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~28 | |
| July 2026 | ~28 | — |
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~48.5k | Up 0.2% |
| July 2026 | ~48.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- NeuroSlicers
- 282
- Rise of Kingdoms
- 392kUp 0.3%
Rise of Kingdoms currently has about 1390× as many YouTube subscribers as NeuroSlicers — 392,000 vs 282.
Twitch viewers
- NeuroSlicers
- —
- Rise of Kingdoms
- 26Down 7.1%
Rise of Kingdoms currently has 26 live Twitch viewers; no comparable data is tracked for NeuroSlicers.
How these estimates are made
NeuroSlicers
NeuroSlicers is estimated to have 2 – 1k players a day. Around 1k – 140k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Rise of Kingdoms
Rise of Kingdoms is estimated to have 120 – 58k players a day. Around 34k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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From the same developers or publishers.



