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Head to head

Nebula Online vs Raid: Shadow Legends

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2015 · 11 years ago
July 2018 · 8 years ago

Daily players

No population data
3k – 10k

Estimated players

—
148.2kUp 0.5%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

—

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

Nebula OnlineRaid: Shadow Legends

Nebula Online

Average monthly estimated players
MonthEstimated playersChange
October 2026——
September 2026——
August 2026——
July 2026——

Raid: Shadow Legends

Average monthly estimated players
MonthEstimated playersChange
October 2026~146.8kUp 0.5%
September 2026~146.1kUp 0.6%
August 2026~145.2kUp 13%
July 2026~128.3k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Nebula Online
—
Raid: Shadow Legends
1.2kDown 14%

Raid: Shadow Legends currently has 1,154 peak concurrent Steam players; no comparable data is tracked for Nebula Online.

Discord members

Nebula Online
—
Raid: Shadow Legends
253.8kUp 0.4%

Raid: Shadow Legends currently has 253,847 Discord members; no comparable data is tracked for Nebula Online.

Reddit members

Nebula Online
—
Raid: Shadow Legends
417.5kUp 0.4%

Raid: Shadow Legends currently has 417,490 subreddit members; no comparable data is tracked for Nebula Online.

Twitch viewers

Nebula Online
—
Raid: Shadow Legends
92Down 76%

Raid: Shadow Legends currently has 92 live Twitch viewers; no comparable data is tracked for Nebula Online.

YouTube subscribers

Nebula Online
—
Raid: Shadow Legends
189k

Raid: Shadow Legends currently has 189,000 YouTube subscribers; no comparable data is tracked for Nebula Online.

How these estimates are made

Nebula Online

Not enough data collected to estimate this game yet.

Raid: Shadow Legends

Raid: Shadow Legends is estimated to have 3k – 10k players a day. Around 68k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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