Head to head
Nanos World vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Linux
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Nanos World
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.9k | Up 25% |
| August 2026 | ~1.6k | Up 4.0% |
| July 2026 | ~1.5k | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~31.2k | Up 2.8% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Nanos World
- 5.7kUp 13%
- Pixel Worlds
- 63.4kDown 1.3%
Pixel Worlds currently has about 11× as many Discord members as Nanos World — 63,436 vs 5,676.
Steam concurrent players
- Nanos World
- —
- Pixel Worlds
- 194Down 56%
Pixel Worlds currently has 194 peak concurrent Steam players; no comparable data is tracked for Nanos World.
Reddit members
- Nanos World
- —
- Pixel Worlds
- 4.3kUp 0.8%
Pixel Worlds currently has 4,348 subreddit members; no comparable data is tracked for Nanos World.
Twitch viewers
- Nanos World
- —
- Pixel Worlds
- 0Down 100%
Pixel Worlds currently has 0 live Twitch viewers; no comparable data is tracked for Nanos World.
YouTube subscribers
- Nanos World
- —
- Pixel Worlds
- 138k
Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Nanos World.
How these estimates are made
Nanos World
Nanos World is estimated to have 10 – 5k players a day. Around 6k – 560k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Pixel Worlds
Pixel Worlds is estimated to have 2k – 6k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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From the same developers or publishers.



