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Head to head

Nanos World vs Pixel Worlds

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2017 · 9 years ago

Daily players

No population data
2k – 6k

Estimated players

2kUp 13%
31.7kUp 4.9%

Available on

  • Windows
  • Linux
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

Nanos WorldPixel Worlds

Nanos World

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.9kUp 25%
August 2026~1.6kUp 4.0%
July 2026~1.5k

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
September 2026~31.2kUp 2.8%
August 2026~30.4kDown 0.5%
July 2026~30.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Nanos World
5.7kUp 13%
Pixel Worlds
63.4kDown 1.3%

Pixel Worlds currently has about 11× as many Discord members as Nanos World — 63,436 vs 5,676.

Steam concurrent players

Nanos World
Pixel Worlds
194Down 56%

Pixel Worlds currently has 194 peak concurrent Steam players; no comparable data is tracked for Nanos World.

Reddit members

Nanos World
Pixel Worlds
4.3kUp 0.8%

Pixel Worlds currently has 4,348 subreddit members; no comparable data is tracked for Nanos World.

Twitch viewers

Nanos World
Pixel Worlds
0Down 100%

Pixel Worlds currently has 0 live Twitch viewers; no comparable data is tracked for Nanos World.

YouTube subscribers

Nanos World
Pixel Worlds
138k

Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Nanos World.

How these estimates are made

Nanos World

Nanos World is estimated to have 10 – 5k players a day. Around 6k – 560k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Pixel Worlds

Pixel Worlds is estimated to have 2k – 6k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.