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Head to head

Mythic vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2022 · 4 years ago
February 2017 · 10 years ago

Daily players

No population data
140k – 490k

Estimated players

15
223.1kUp 3.1%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

MythicVRChat

Mythic

Average monthly estimated players
MonthEstimated playersChange
September 2026~15
August 2026~15
July 2026~15—

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~216kDown 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Mythic
31
VRChat
240.7kUp 0.6%

VRChat currently has about 7764× as many subreddit members as Mythic — 240,675 vs 31.

YouTube subscribers

Mythic
63Down 1.6%
VRChat
130kUp 1.6%

VRChat currently has about 2063× as many YouTube subscribers as Mythic — 130,000 vs 63.

Steam concurrent players

Mythic
—
VRChat
61.2kUp 10%

VRChat currently has 61,232 peak concurrent Steam players; no comparable data is tracked for Mythic.

Discord members

Mythic
—
VRChat
418.4kUp 0.9%

VRChat currently has 418,428 Discord members; no comparable data is tracked for Mythic.

Twitch viewers

Mythic
—
VRChat
6.4kDown 8.7%

VRChat currently has 6,404 live Twitch viewers; no comparable data is tracked for Mythic.

How these estimates are made

Mythic

Mythic is showing no measurable concurrent players on Steam. Around 2k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 140k – 490k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.