Head to head
My Leisure Time vs Stalzone
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- Windows
Player activity
Smoothed estimated players over time.
My Leisure Time
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~11.8k | Up 4.6% |
| September 2026 | ~11.3k | Up 8.6% |
| August 2026 | ~10.4k | Up 7.2% |
| July 2026 | ~9.7k | — |
Stalzone
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~39.8k | Up 2.3% |
| September 2026 | ~38.9k | Up 5.7% |
| August 2026 | ~36.8k | Up 85% |
| July 2026 | ~19.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- My Leisure Time
- 48.7kUp 4.0%
- Stalzone
- 58.7kUp 1.4%
Stalzone currently has about 1.2× as many Discord members as My Leisure Time — 58,670 vs 48,683.
Twitch viewers
- My Leisure Time
- 2
- Stalzone
- 698Down 40%
Stalzone currently has about 349× as many live Twitch viewers as My Leisure Time — 698 vs 2.
YouTube subscribers
- My Leisure Time
- 1.2kUp 3.4%
- Stalzone
- 3.6kUp 5.2%
Stalzone currently has about 3× as many YouTube subscribers as My Leisure Time — 3,640 vs 1,200.
Steam concurrent players
- My Leisure Time
- —
- Stalzone
- 12.1kDown 37%
Stalzone currently has 12,091 peak concurrent Steam players; no comparable data is tracked for My Leisure Time.
Reddit members
- My Leisure Time
- —
- Stalzone
- 3.9kUp 9.3%
Stalzone currently has 3,883 subreddit members; no comparable data is tracked for My Leisure Time.
How these estimates are made
My Leisure Time
My Leisure Time is estimated to have 23 – 11k players a day. Around 9k – 880k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Stalzone
Stalzone is estimated to have 43k – 150k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


