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Head to head

Musclecar Online vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2015 · 12 years ago
August 2019 · 7 years ago

Daily players

No population data
370 – 1k

Estimated players

310Up 3.5%
66.7kUp 0.8%

Available on

  • Windows
  • macOS
  • Android
  • iOS
  • Windows

Perspectives

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Developers

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Player activity

Smoothed estimated players over time.

Musclecar OnlineState of Survival

Musclecar Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~305Up 1.3%
September 2026~301Up 2.4%
August 2026~294Up 0.3%
July 2026~293—

State of Survival

Average monthly estimated players
MonthEstimated playersChange
October 2026~66.4kDown 0.3%
September 2026~66.6k
August 2026~66.6kUp 13%
July 2026~58.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Musclecar Online
0
State of Survival
151Up 24%

Musclecar Online currently has 0 peak concurrent Steam players, while State of Survival has 151.

Discord members

Musclecar Online
1.1kUp 0.7%
State of Survival
224.2kDown 0.5%

State of Survival currently has about 205× as many Discord members as Musclecar Online — 224,154 vs 1,091.

Twitch viewers

Musclecar Online
—
State of Survival
1

State of Survival currently has 1 live Twitch viewers; no comparable data is tracked for Musclecar Online.

How these estimates are made

Musclecar Online

Musclecar Online is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 370 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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