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Head to head

Multi Theft Auto vs Notes of Soul

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2003 · 24 years ago
January 2019 · 8 years ago

Daily players

25 – 12k
160 – 570

Estimated players

26kUp 0.9%
1.7kDown 0.7%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Multi Theft AutoNotes of Soul

Multi Theft Auto

Average monthly estimated players
MonthEstimated playersChange
October 2026~25.5kUp 1.5%
September 2026~25.2kUp 1.0%
August 2026~24.9kDown 0.6%
July 2026~25.1k—

Notes of Soul

Average monthly estimated players
MonthEstimated playersChange
October 2026~1.7kDown 0.1%
September 2026~1.7kDown 0.2%
August 2026~1.7kUp 0.1%
July 2026~1.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Multi Theft Auto
108.1kUp 0.2%
Notes of Soul
—

Multi Theft Auto currently has 108,110 Discord members; no comparable data is tracked for Notes of Soul.

Reddit members

Multi Theft Auto
703Up 0.4%
Notes of Soul
—

Multi Theft Auto currently has 703 subreddit members; no comparable data is tracked for Notes of Soul.

YouTube subscribers

Multi Theft Auto
13.4k
Notes of Soul
—

Multi Theft Auto currently has 13,400 YouTube subscribers; no comparable data is tracked for Notes of Soul.

Steam concurrent players

Multi Theft Auto
—
Notes of Soul
36Down 69%

Notes of Soul currently has 36 peak concurrent Steam players; no comparable data is tracked for Multi Theft Auto.

How these estimates are made

Multi Theft Auto

Multi Theft Auto is estimated to have 25 – 12k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Notes of Soul

Notes of Soul is estimated to have 160 – 570 players a day. Around 310k – 790k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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