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Head to head

MU Online vs Pixel Worlds

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2001 · 25 years ago
June 2017 · 9 years ago

Daily players

62 – 29k
990 – 4k

Estimated players

255Down 2.4%
30.1kDown 2.3%

Available on

  • Windows
  • Windows
  • macOS

Perspectives

Player activity

Smoothed estimated players over time.

MU OnlinePixel Worlds

MU Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~236Up 5.8%
July 2026~223

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
August 2026~30.7kUp 0.6%
July 2026~30.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

MU Online
953Up 0.2%
Pixel Worlds
4.3kUp 0.2%

Pixel Worlds currently has about 4.5× as many subreddit members as MU Online — 4,319 vs 953.

Twitch viewers

MU Online
735Up 85%
Pixel Worlds
0Down 100%

MU Online currently has 735 live Twitch viewers, while Pixel Worlds has 0.

Steam concurrent players

MU Online
Pixel Worlds
152Down 73%

Pixel Worlds currently has 152 peak concurrent Steam players; no comparable data is tracked for MU Online.

Discord members

MU Online
Pixel Worlds
64kDown 0.4%

Pixel Worlds currently has 64,016 Discord members; no comparable data is tracked for MU Online.

YouTube subscribers

MU Online
Pixel Worlds
138k

Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for MU Online.

How these estimates are made

MU Online

MU Online is estimated to have 62 – 29k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Pixel Worlds

Pixel Worlds is estimated to have 990 – 4k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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