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Head to head

Motion Soccer Pro vs Rise of Kingdoms

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2025 · 1 year ago
September 2018 · 8 years ago

Daily players

70 – 250
88 – 41k

Estimated players

1kUp 2.1%
49k

Available on

  • Android
  • iOS

Platforms

Player activity

Smoothed estimated players over time.

Motion Soccer ProRise of Kingdoms

Motion Soccer Pro

Average monthly estimated players
MonthEstimated playersChange
September 2026~995Up 8.0%
August 2026~921Up 8.1%
July 2026~852

Rise of Kingdoms

Average monthly estimated players
MonthEstimated playersChange
September 2026~48.9kUp 0.6%
August 2026~48.7kUp 0.5%
July 2026~48.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Motion Soccer Pro
27Down 23%
Rise of Kingdoms

Motion Soccer Pro currently has 27 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.

Discord members

Motion Soccer Pro
3kUp 25%
Rise of Kingdoms

Motion Soccer Pro currently has 3,015 Discord members; no comparable data is tracked for Rise of Kingdoms.

Twitch viewers

Motion Soccer Pro
2Down 95%
Rise of Kingdoms
14

Rise of Kingdoms currently has about 7× as many live Twitch viewers as Motion Soccer Pro — 14 vs 2.

YouTube subscribers

Motion Soccer Pro
2.7kUp 0.7%
Rise of Kingdoms
396kUp 0.8%

Rise of Kingdoms currently has about 145× as many YouTube subscribers as Motion Soccer Pro — 396,000 vs 2,740.

How these estimates are made

Motion Soccer Pro

Motion Soccer Pro is estimated to have 70 – 250 players a day. Around 8k – 20k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rise of Kingdoms

Rise of Kingdoms is estimated to have 88 – 41k players a day. Around 29k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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