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Head to head

Mortal Online vs Stalzone

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2015 · 11 years ago
December 2022 · 4 years ago

Daily players

15 – 53
47k – 170k

Estimated players

829
37.3kDown 9.0%

Available on

  • Windows
  • Windows

Publishers

Player activity

Smoothed estimated players over time.

Mortal OnlineStalzone

Mortal Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~829Up 0.2%
August 2026~827Up 20%
July 2026~688

Stalzone

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.2kUp 6.5%
August 2026~36.8kUp 85%
July 2026~19.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Mortal Online
6
Stalzone
13.4kDown 31%

Stalzone currently has about 2228× as many peak concurrent Steam players as Mortal Online — 13,365 vs 6.

Reddit members

Mortal Online
5.3kUp 0.2%
Stalzone
3.5kUp 20%

Mortal Online currently has about 1.5× as many subreddit members as Stalzone — 5,298 vs 3,466.

Twitch viewers

Mortal Online
0
Stalzone
895Down 2.8%

Mortal Online currently has 0 live Twitch viewers, while Stalzone has 895.

Discord members

Mortal Online
Stalzone
57.5kUp 4.5%

Stalzone currently has 57,548 Discord members; no comparable data is tracked for Mortal Online.

YouTube subscribers

Mortal Online
Stalzone
3.4kUp 6.8%

Stalzone currently has 3,440 YouTube subscribers; no comparable data is tracked for Mortal Online.

How these estimates are made

Mortal Online

Mortal Online is estimated to have 15 – 53 players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Stalzone

Stalzone is estimated to have 47k – 170k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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