Head to head
Mortal Online 2 vs Palia
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Nintendo
- PlayStation
Player activity
Smoothed estimated players over time.
Mortal Online 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~11.3k | |
| August 2026 | ~11.3k | Down 2.9% |
| July 2026 | ~11.6k | — |
Palia
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~164.9k | Up 1.8% |
| August 2026 | ~162.1k | Down 0.7% |
| July 2026 | ~163.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Mortal Online 2
- 491Down 52%
- Palia
- 6.9kDown 0.4%
Palia currently has about 14× as many peak concurrent Steam players as Mortal Online 2 — 6,863 vs 491.
Discord members
- Mortal Online 2
- 29.1kUp 0.7%
- Palia
- 467.3kUp 0.3%
Palia currently has about 16× as many Discord members as Mortal Online 2 — 467,281 vs 29,114.
Reddit members
- Mortal Online 2
- 2.9kUp 1.7%
- Palia
- 169.6kUp 1.2%
Palia currently has about 58× as many subreddit members as Mortal Online 2 — 169,611 vs 2,914.
Twitch viewers
- Mortal Online 2
- 79Down 63%
- Palia
- 2.2kUp 13%
Palia currently has about 28× as many live Twitch viewers as Mortal Online 2 — 2,191 vs 79.
YouTube subscribers
- Mortal Online 2
- 7.9kDown 0.1%
- Palia
- 63.9kUp 1.4%
Palia currently has about 8.1× as many YouTube subscribers as Mortal Online 2 — 63,900 vs 7,930.
How these estimates are made
Mortal Online 2
Mortal Online 2 is estimated to have 1k – 4k players a day. Around 260k – 670k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Palia
Palia is estimated to have 20k – 71k players a day. Around 700k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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