Head to head
Mope.io vs Raid: Shadow Legends
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Mope.io
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~9.8k | Up 0.7% |
| August 2026 | ~9.7k | Down 0.4% |
| July 2026 | ~9.8k | — |
Raid: Shadow Legends
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~146.3k | Up 0.7% |
| August 2026 | ~145.2k | Up 13% |
| July 2026 | ~128.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Mope.io
- 19.1kUp 0.2%
- Raid: Shadow Legends
- 252.8kUp 0.9%
Raid: Shadow Legends currently has about 13× as many Discord members as Mope.io — 252,804 vs 19,119.
Reddit members
- Mope.io
- 52.8k
- Raid: Shadow Legends
- 415.9kUp 0.4%
Raid: Shadow Legends currently has about 7.9× as many subreddit members as Mope.io — 415,913 vs 52,762.
Twitch viewers
- Mope.io
- 0
- Raid: Shadow Legends
- 385Down 29%
Mope.io currently has 0 live Twitch viewers, while Raid: Shadow Legends has 385.
Steam concurrent players
- Mope.io
- —
- Raid: Shadow Legends
- 1.3kUp 11%
Raid: Shadow Legends currently has 1,341 peak concurrent Steam players; no comparable data is tracked for Mope.io.
YouTube subscribers
- Mope.io
- —
- Raid: Shadow Legends
- 189k
Raid: Shadow Legends currently has 189,000 YouTube subscribers; no comparable data is tracked for Mope.io.
How these estimates are made
Mope.io
Mope.io is estimated to have 28 – 13k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Raid: Shadow Legends
Raid: Shadow Legends is estimated to have 3k – 12k players a day. Around 67k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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