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Head to head

Moonscape vs The Cycle: Frontier

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2022 · 4 years ago

Daily players

No population data
3 – 9

Estimated players

2.1k
35.4kDown 4.0%

Available on

  • Windows

Platforms

Player activity

Smoothed estimated players over time.

MoonscapeThe Cycle: Frontier

Moonscape

Average monthly estimated players
MonthEstimated playersChange
August 2026~2.1k
July 2026~2.1k

The Cycle: Frontier

Average monthly estimated players
MonthEstimated playersChange
August 2026~36.9kDown 0.3%
July 2026~37k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Moonscape
12.5k
The Cycle: Frontier
17.7k

The Cycle: Frontier currently has about 1.4× as many subreddit members as Moonscape — 17,671 vs 12,504.

YouTube subscribers

Moonscape
8.3kDown 0.1%
The Cycle: Frontier
17.3k

The Cycle: Frontier currently has about 2.1× as many YouTube subscribers as Moonscape — 17,300 vs 8,300.

Steam concurrent players

Moonscape
The Cycle: Frontier
1

The Cycle: Frontier currently has 1 peak concurrent Steam players; no comparable data is tracked for Moonscape.

Discord members

Moonscape
The Cycle: Frontier
106.9kDown 0.6%

The Cycle: Frontier currently has 106,924 Discord members; no comparable data is tracked for Moonscape.

Twitch viewers

Moonscape
The Cycle: Frontier
163Down 46%

The Cycle: Frontier currently has 163 live Twitch viewers; no comparable data is tracked for Moonscape.

How these estimates are made

Moonscape

Moonscape is estimated to have 27 – 13k players a day. Around 15k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Cycle: Frontier

The Cycle: Frontier is estimated to have 3 – 9 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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