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Head to head

Moonfrost vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2025 · 1 year ago
February 2017 · 10 years ago

Daily players

0 – 150
110k – 400k

Estimated players

1
206.1kDown 3.7%

Available on

  • Windows
  • macOS
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Publishers

Player activity

Smoothed estimated players over time.

MoonfrostVRChat

Moonfrost

Average monthly estimated players
MonthEstimated playersChange
September 2026~1Down 50%
August 2026~2
July 2026~2

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~215.9kDown 1.5%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Moonfrost
0
VRChat
4.7kDown 25%

Moonfrost currently has 0 live Twitch viewers, while VRChat has 4,725.

YouTube subscribers

Moonfrost
12
VRChat
129kUp 1.6%

VRChat currently has about 10750× as many YouTube subscribers as Moonfrost — 129,000 vs 12.

Steam concurrent players

Moonfrost
VRChat
44.1kDown 6.3%

VRChat currently has 44,084 peak concurrent Steam players; no comparable data is tracked for Moonfrost.

Discord members

Moonfrost
VRChat
416.7kUp 1.1%

VRChat currently has 416,675 Discord members; no comparable data is tracked for Moonfrost.

Reddit members

Moonfrost
VRChat
239.8kUp 0.7%

VRChat currently has 239,846 subreddit members; no comparable data is tracked for Moonfrost.

How these estimates are made

Moonfrost

Moonfrost is estimated to have 0 – 150 players a day. Around 200 – 26k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 110k – 400k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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