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Head to head

Monster Hunter Frontier Online vs Top Heroes

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2007 · 19 years ago
January 2024 · 3 years ago

Daily players

39 – 18k
940 – 3k

Estimated players

3.2k
60.7kDown 0.7%

Available on

  • Windows
  • Xbox
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Monster Hunter Frontier OnlineTop Heroes

Monster Hunter Frontier Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~3.2k
July 2026~3.2k

Top Heroes

Average monthly estimated players
MonthEstimated playersChange
August 2026~60.9kUp 20%
July 2026~50.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Monster Hunter Frontier Online
7Down 22%
Top Heroes
0

Monster Hunter Frontier Online currently has 7 live Twitch viewers, while Top Heroes has 0.

YouTube subscribers

Monster Hunter Frontier Online
32.2k
Top Heroes

Monster Hunter Frontier Online currently has 32,200 YouTube subscribers; no comparable data is tracked for Top Heroes.

Steam concurrent players

Monster Hunter Frontier Online
Top Heroes
384Up 0.5%

Top Heroes currently has 384 peak concurrent Steam players; no comparable data is tracked for Monster Hunter Frontier Online.

Discord members

Monster Hunter Frontier Online
Top Heroes
272.2kUp 0.3%

Top Heroes currently has 272,246 Discord members; no comparable data is tracked for Monster Hunter Frontier Online.

How these estimates are made

Monster Hunter Frontier Online

Monster Hunter Frontier Online is estimated to have 39 – 18k players a day. Around 17k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Top Heroes

Top Heroes is estimated to have 940 – 3k players a day. Around 4k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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