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Head to head

Modern Combat 5: Blackout vs Zula

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
December 2016 · 10 years ago

Daily players

3 – 9
320 – 1k

Estimated players

101.6k
77.6k

Available on

  • Windows
  • Android
  • iOS
  • Nintendo
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

Modern Combat 5: BlackoutZula

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
August 2026~101.7kUp 0.2%
July 2026~101.5k

Zula

Average monthly estimated players
MonthEstimated playersChange
August 2026~77.6k
July 2026~77.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Modern Combat 5: Blackout
1
Zula
84Down 29%

Zula currently has about 84× as many peak concurrent Steam players as Modern Combat 5: Blackout — 84 vs 1.

Twitch viewers

Modern Combat 5: Blackout
1
Zula
0Down 100%

Modern Combat 5: Blackout currently has 1 live Twitch viewers, while Zula has 0.

YouTube subscribers

Modern Combat 5: Blackout
912k
Zula
765k

Modern Combat 5: Blackout currently has about 1.2× as many YouTube subscribers as Zula — 912,000 vs 765,000.

Discord members

Modern Combat 5: Blackout
Zula
1.3kUp 0.6%

Zula currently has 1,340 Discord members; no comparable data is tracked for Modern Combat 5: Blackout.

How these estimates are made

Modern Combat 5: Blackout

Modern Combat 5: Blackout is estimated to have 3 – 9 players a day. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Zula

Zula is estimated to have 320 – 1k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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