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Head to head

Modern Combat 5: Blackout vs Voidspace

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
July 2020 · 6 years ago

Daily players

No population data
No population data

Estimated players

102.2k
443

Available on

  • Windows
  • Android
  • iOS
  • Nintendo
  • Windows
  • macOS
  • Linux

Developers

—

Player activity

Smoothed estimated players over time.

Modern Combat 5: BlackoutVoidspace

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
October 2026~102.1kUp 0.2%
September 2026~102kUp 0.3%
August 2026~101.7kUp 0.2%
July 2026~101.5k—

Voidspace

Average monthly estimated players
MonthEstimated playersChange
October 2026~443
September 2026~443
August 2026~443Down 0.2%
July 2026~444—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Modern Combat 5: Blackout
0
Voidspace
—

Modern Combat 5: Blackout currently has 0 peak concurrent Steam players; no comparable data is tracked for Voidspace.

Twitch viewers

Modern Combat 5: Blackout
0
Voidspace
—

Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for Voidspace.

YouTube subscribers

Modern Combat 5: Blackout
917kUp 0.1%
Voidspace
4.4k

Modern Combat 5: Blackout currently has about 208× as many YouTube subscribers as Voidspace — 917,000 vs 4,400.

How these estimates are made

Modern Combat 5: Blackout

Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Voidspace

Voidspace is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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