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Head to head

Modern Combat 5: Blackout vs Su Hack

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
November 2018 · 8 years ago

Daily players

No population data
No population data

Estimated players

102.2k
1

Available on

  • Windows
  • Android
  • iOS
  • Nintendo
  • Windows
  • Linux

Perspectives

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Developers

—
—

Publishers

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Player activity

Smoothed estimated players over time.

Modern Combat 5: BlackoutSu Hack

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
November 2026~102.2k
October 2026~102.1kUp 0.2%
September 2026~102kUp 0.3%
August 2026~101.7kUp 0.2%
July 2026~101.5k—

Su Hack

Average monthly estimated players
MonthEstimated playersChange
October 2026~1
September 2026~1
August 2026~1
July 2026~1—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Modern Combat 5: Blackout
0Down 100%
Su Hack
—

Modern Combat 5: Blackout currently has 0 peak concurrent Steam players; no comparable data is tracked for Su Hack.

Twitch viewers

Modern Combat 5: Blackout
0Down 100%
Su Hack
—

Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for Su Hack.

YouTube subscribers

Modern Combat 5: Blackout
917kUp 0.1%
Su Hack
—

Modern Combat 5: Blackout currently has 917,000 YouTube subscribers; no comparable data is tracked for Su Hack.

How these estimates are made

Modern Combat 5: Blackout

Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Su Hack

Su Hack is showing no measurable concurrent players on Steam. Around 350 – 900 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.