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Head to head

Modern Combat 5: Blackout vs Struggle

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2014 · 12 years ago
October 2019 · 7 years ago

Daily players

No population data
No population data

Estimated players

102.2k
—

Available on

  • Windows
  • Android
  • iOS
  • Nintendo
  • Windows

Developers

—
—

Publishers

—

Player activity

Smoothed estimated players over time.

Modern Combat 5: BlackoutStruggle

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
October 2026~102.1kUp 0.1%
September 2026~102kUp 0.3%
August 2026~101.7kUp 0.2%
July 2026~101.5k—

Struggle

Average monthly estimated players
MonthEstimated playersChange
October 2026——
September 2026——
August 2026——
July 2026——

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Modern Combat 5: Blackout
0Down 100%
Struggle
—

Modern Combat 5: Blackout currently has 0 peak concurrent Steam players; no comparable data is tracked for Struggle.

Twitch viewers

Modern Combat 5: Blackout
0Down 100%
Struggle
—

Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for Struggle.

YouTube subscribers

Modern Combat 5: Blackout
917kUp 0.2%
Struggle
2

Modern Combat 5: Blackout currently has about 458500× as many YouTube subscribers as Struggle — 917,000 vs 2.

How these estimates are made

Modern Combat 5: Blackout

Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Struggle

Struggle is showing no measurable concurrent players on Steam. Around 50 – 130 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.